Real-Time extension for Windows

Real-Time under Windows

Programming Library (32/64 Bit)

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  UEFI-BIOS support
Homogeneous interface on Windows
Programming on application level
Task-Cluster Assignment
Priority Control of Real-Time tasks
Processor Scaling
Stand-Alone Processor Control
Processor Exception Handling
Execution and Debugging on same platform
Source-Line Debugging
No System-Crash on programming fault
Garbage-Collector
Frequency modulation within Real-Time
Non-Preemptive Multitasking
Combination of User- and Kernel-Mode
Real-Time for App. and Driver projects
Interprocess Real-Time Support
Event based synchronising
High Accuracy Timer
High Accuracy Delay
Interprocess Memory
Boot-Memory
Windows Realtime Extension

X-Realtime Engine

Windows Realtime Extension Technology   Real-Time Frequency upto 200 KHz
Jitter less than 3┬Ásec
Adaptive Jitter Compensation
Active Platform Control
Active Power Management
Additional Tools
  Source-Line Debugger
Realtime Sequencer
Windows Realtime Extension Debugger
Real-Time control of hardware resources
Windows Realtime Extension Hardware Control   Resource Enumeration
Real-Time IO-Port Access
Real-Time Mapped Memory Access
Physical DMA Memory
Cache Control
Typical Applications
  Measurement Technology
Welding Technology
Laser Technology
Optical Systems
Robotics
Sensoric Applications
Machine Control
Fieldbus Control
Automotive Application
Analysis Technology
Service and Diagnostics
Windows Realtime Extension Applications
Supported Development Environments
Windows Realtime Extension Development Environment   Visual C++
Embacadero C++ Builder
Embacadero Delphi
LabWindows/LabView
Visual Basic (Interprocess)
Visual C# (Interprocess)
Other native Compilers
Supported platforms
  Windows 10 (32- and 64-Bit)
Windows 8 (32- and 64-Bit)
Windows 7 (32- and 64-Bit)
Windows XP (32-Bit)
Windows Realtime Extension platform

Real-Time under Windows

The SHA realtime extension for Windows (32-bit and 64-bit) leaves little to be desired. The ability of using individual processors as PLC system in realtime - fully decoupled from Windows - leads to a new dimension. Especially the highly accurate jitter performance (<10 microseconds) allows the realization of deterministic controller and automation applications. Each processor can be operated in realtime task-cluster as a single shot or periodic mode, with a frequency up to 200 KHz. The realtime extension, based on the asynchronous X-Realtime technology forms the base of all further libraries and enables the development of applications, e.g. for the control of hardware resources in realtime. The X-Realtime engine works without any additional hardware under Windows (32-bit and 64-bit) and allows realtime multitasking to 10 microseconds cycle period with the lowest jitter performance. The X-Reatime Engine has multi-processor support, and can be used for versatile application and driver projects. With the special Virtual Code Mapping technology the programming can be done within the familiar development environment (eg Visual C ++). The access to the hardware resources can be made directly from the application level in realtime. Whether IO port, mapped memory, timers or interrupts, all hardware resources are accessable deterministicly (in contrary to a driver solution). Applications in the measurement, control and transmission technology with high data transfer rates and lowest response times are best examples for the application of the realtime extension. Just at the critical platform - CPU combinations of notebooks, the realtime extension shows its strengths. The combination of three methods, depending on the platform, a jitter of less than 10 microseconds can be achieved. On desktop platforms even a jitter of less than 3 micro-seconds is achieved stable.

As with the 32-bit realtime engine, the 64-bit solution also allows the complete realtime programming of resources, such as IO-Space, MappedMemory and DMA of all PC components - both, internal hardware (eg, legacy) and peripheral adapters (eg, PCI, PCIe, PCMCIA, etc). For the programming of plug-and-play components, a stand-alone resource-enumerator was developed. The programming of realtime tasks, the control of hardware components, as well as the programming of Windows routines is done together within the same development environment (e.g. Visual Studio), as an application development. The data exchange between the realtime task and a Windows thread that can be performed with common, synchronized memory areas. The software is installed in a single operation - without complex Windows settings. The software SYDBG for realtime control is available to get started easily with a control system for all available processor cores, as well as with a display of status information. In addition, this software offers the possibility of source code debugging for realtime tasks. With the additional module for jitter analysis SYDBG allows comprehensive monitoring of the realtime engine.

Real-Time Jitter Compensation Technology

By combining three compensation methods, reliable, depending on the platform, a jitter of less than 10 microseconds can be achieved. On desktop platforms even a jitter of less than 3 micro-seconds is achieved stable. Each processor core may be operated as a stand-alone realtime task cluster. Although the X-Realtime Engine requires only a very low jitter, in real time sampling mode an additive jitter arises due to the system. The result of the new compensation method is absolutely amazing - here is the comparison: Without compensation is the additive jitter of the X-Real Time Engine on 20 sampling rates (2 msec update cycle) 200 micro-sec, with a dynamic drift of about 10 micro-seconds per cycle. With compensation of additive jitter of the X-Real Time Engine on 20 sampling rate is (2 msec update cycle) about 15 micro-seconds.